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All Days |
WTM 006 |
(Approaching by air) You
can see that the top of the wall is thirty feet across. Sitting at the harbour end are
three catapults. There are about twenty guards on the walls. They appear to have seen you.
As you watch, one guard lifts a trap door in the top of the wall and disappears. (Within 100 yards) A guard yells up to You, "Approach at your own
risk. Land your blip outside the main gates." He points towards the main gates of the
city. |
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One guard from each wall will be sent down the tunnel to
alert the city guard. Thirty city guards will arrive after ten turns. |
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If the party continue to approach the wall, at forty yards
the guards will open fire with Long Bows. |
Guards |
THACO: 16
#ATT: 1
DAM: 1d8 Long Sword
DAM: 1d6 Bow
MOVE: 9" |
AC: 5
SVM: 15
LEVEL: 5 (Fighter) |
HP: 14
29
27
26
36
20
20
31
30
24 |
Sergeant |
THACO: 13
#ATT: 1
DAM: 1d6 Bow
DAM: 1d8+1 Long Sword + 1
MOVE: 9" |
AC: 3
SVM.: 13
LEVEL: 8 (Fighter) |
HP: 58 |
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On top of wall after winning fight. |
If they leave. |
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